Tuesday, 24 May 2011


Unfortunately I did not update this blog throughout the whole project however I thought I would post shots of  it finished; the last two are for the degree show
Next project already sorted :) I need to make more as my portfolio is rather scarce of work I actually like.

Saturday, 5 February 2011

This is the bridge sculpt above; a simple pattern with a bit of texture; many thanks to the noise brush :)
 because really, who has time to sculpt deteriorated stone?
I also used masking combined with the layer brush to create the pattern; it was long-winded and there may have been an easier way that I don't know about
 but at least I could symmetry it and the normal bake turned out quite well.

The image below is the bridge in udk; the texture is unfinished, just the general colour as I'm sure there will be tweaking to make everything work together nearer the end of the project.

(the grass is a temporary texture)

Sunday, 30 January 2011


These are the assets so far in Udk; still need to tweak the models, add more detail etc. but it's generally all there. I think I'm going to have to work hard on the textures for this level as I don't want it to appear too cartoon-y; too much simplicity will not give my work any justice. I will be using zbrush a lot for that extra help with detail such as carvings in the wooden beams, rocky surfaces, bark etc.
I've also been researching the effects I could use in Unreal so I'm looking forward to integrating all these elements.

Sunday, 16 January 2011

Just thought I'd show the 3d base I worked over and the hopefully improved version after crit

Wednesday, 12 January 2011

General concept

This is a concept for the area. I painted over a render of basic models that were made in 3dsmax. The placement of assets is not set in stone however. So my next steps are to decide on the final placement and compile an asset list. I shall also need to draw up detailed orthographics of the house.

Thursday, 2 December 2010

The Brief

Sophie Holt

My aim is to produce a current gen game setting for a PC platform. It should fit within the adventure/rpg genre.
The idea is an idealistic fairy tale cottage in a clearing surrounded by woods with a river running by. The cottage would act as a ‘safe house’ in terms of gameplay.
The art shall be slightly stylised such as ‘painterly’ looking textures as if set pieces for a play or an illustration from a book.
The cottage will be mainly based on the Fairy Tale Cottages built by Hugh Comstock in the 1920’s situated in Carmel, California.
I would like the place to look quirky and hand-built; the atmosphere should be calm and peaceful within the main area but a sense of unease created from the dark woods beyond.

·       3dsMax
·       Unreal
·       Photoshop
·       Zbrush
·       Xnormal
·       Microsoft Office Word & Excel
·       Blogger

Generalised Assets:
·       A fairly large cottage
·       A windmill
·       Surrounding area of woodland
·       Plenty of foliage

I hope to use the Udk engine to create:
·       Terrain
·       Animated windmill
·       Animated butterflies
·       Flowing water in a stream
·       Wind actor for foliage

Friday, 5 November 2010

The beginning of the End

So this is my 'final major project' blog and after a few different undefined ideas, I've finally took root with one that is much clearer.

I was going to settle with a building based on Stratford-Upon-Avon; 15th century style, but I found a gem of reference images which was exactly what I was looking for.

Now, it definitely won't be to everyones taste...specifically the entire male population but I love it and I think it has great potential; I really wanted a project to be enthusiastic about and I think this is the one.

Here are the links so you finally know what I'm talking about:

Unfortunately, it is quite far away on the California coast so I just can't afford to go, or if I did I'd have to sleep on the streets which to be fair don't look that unfriendly...

I'm quite positive I can deal without the first hand reference though; there are a lot of images at hand, it would just require careful planning. The textures also look hand-painted in real life; the houses have that fake look to them because they don't fit in with 'normal' building materials and colours; so since they are already stylized in that way, it should make it much easier to realize this project.

The Scene

Just to clarify exactly what my project is; I plan to make a Fairy tale cottage in a clearing surrounded by woods. I am unsure whether to build the interior yet; it would be a lot of work and I'd have to be an architect and an interior designer too. So instead I could have quite a dense exterior with a couple of smaller focal pieces... and a river running by would be quite nice as well.
Probably shouldn't get carried away.