These are the assets so far in Udk; still need to tweak the models, add more detail etc. but it's generally all there. I think I'm going to have to work hard on the textures for this level as I don't want it to appear too cartoon-y; too much simplicity will not give my work any justice. I will be using zbrush a lot for that extra help with detail such as carvings in the wooden beams, rocky surfaces, bark etc.
I've also been researching the effects I could use in Unreal so I'm looking forward to integrating all these elements.